Parkour and freerunning for ages 7–16 — vault, precision, and flow drilled on real obstacles, in small groups split by age and level. Beginners start from zero.
If your kid is climbing the furniture, throwing flips off the couch, or just full of energy with nowhere to put it — parkour turns that drive into skill, control, and confidence.
We coach in small groups split by age and level, on real obstacles with real progressions — not foam pits. There's a technical parkour track and a flips + freerun track, so they can chase whatever hooks them.
Pick a gym and a time. Booking creates a free account and walks you through the waiver right there — a coach places your athlete in the right group.
Athletic clothes and sneakers with grip. Drop off and watch from the viewing area — both gyms have one.
The intro 4-pack gives four more sessions at a reduced starter rate to find the coach, time, and track that fits.
When it clicks, pick a weekly membership sized to how often they train. Add a second day as they progress.
Parkour is efficient movement over obstacles — vault, precision, roll. Freerunning adds flips, spins, and flair. We offer both tracks, and athletes can do one or both.
No. Groups are split by age and level and beginners start from zero. Coaches scale every session to the athletes in front of them.
By age (Youth 7–12, Teen 13+) and level, so kids train with peers at a similar stage.
Yes. Athletes who want more can be flagged for Team HUB, our invite-based competitive track. Just keep training and coaches will spot readiness.
Athletic clothes and sneakers with grip. No jeans, no jewelry, nothing with zippers near the floor.
Book a first class in a couple of minutes — the account and waiver happen right in the booking flow.